Feb
10

Design Trend: The Generic Man

Over the past 12 months (that’d be mostly 2009), a lot of games were released, quite a few of them introducing new plots, new worlds, and new characters. Everyone was trying to stand out with new mechanics and design ideas and get the audience hooked on these new interesting protagonists. There was only one big … Continue reading »

Nov
20

The Bible in Games

As an individually selected topic presentation, I put this together to discuss the idea of theology in video games. I gave this presentation once last spring (as mentioned in the video) and decided to give it once again in Game Design Club for a different audience, to get different feedback and reactions. Comments were handled … Continue reading »

Nov
11

Methods of Character Creation

Character creation is a common thing in games; it’s expected in most if not all western RPGs.  During my start-up of Dragon Age: Origins, my roommate made an curious statement: I actually build my characters in RPGs based off my perception of myself, rather than building the character as someone else — the traditional definition … Continue reading »

Sep
29

Comparing Systems in Games

Opposites Attract: Game Comparison

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