Fall of Limgoth: Asset List
Jul
13
Fall of Limgoth: Stats & Skills
Fall of Limgoth: Stats & Skills
Nov
16
Playtesting Ranges
The “paper” playtesting continues. I set up an unpopulated, indistinct map with a grid and block units simply so that I could test out ranges of skills. The outer green ring is being used to show the movement range of a unit. The yellow spot is the range of a skill being used. The map … Continue reading »
Nov
09
The Three Days: GDD
Game Design Document
Oct
22
Sample Game Play Scene
Rather than sitting around waiting on the engine to get done in order to do any work, I hopped into Photoshop and put together a series of images to approximate what game play would look like. It works well for testing some numbers and helps to confirm about how long a match will take. This … Continue reading »